AbsObj() | AbsObj | |
addRotVel(float xin, float yin, float zin) | AbsObj | [inline] |
affine | AbsObj | |
calcTorque(Vec4 pos, Vec4 force) | AbsObj | |
col | AbsObj | |
collide(const AbsObj &incoming, Vec4 *collpt=NULL, Vec4 *colln=NULL, Vec4 *collintr=NULL) | AbsObj | |
collidept(const AbsObj &incoming, Vec4 *colln=NULL) | AbsObj | |
Debris enum value (defined in AbsObj) | AbsObj | |
forces | AbsObj | |
genericrender(void) | AbsObj | |
genericupdate(float time) | AbsObj | |
getAffine(void) | AbsObj | |
gotGrav | AbsObj | |
gotMove | AbsObj | |
invaff | AbsObj | |
invtensor | AbsObj | |
l | AbsObj | |
LastColl | AbsObj | |
life | AbsObj | |
MainObj enum value (defined in AbsObj) | AbsObj | |
mass | AbsObj | |
NonContact enum value (defined in AbsObj) | AbsObj | |
normlist | AbsObj | |
objtype enum name | AbsObj | |
pos(float px, float py, float pz) | AbsObj | [inline] |
Projectile enum value (defined in AbsObj) | AbsObj | |
render(void)=0 | AbsObj | [pure virtual] |
setColour(float rin, float gin, float bin) | AbsObj | [inline] |
setRotation(float xin, float yin, float zin) | AbsObj | |
setRotVel(float xin, float yin, float zin) | AbsObj | [inline] |
setTransp(float t) | AbsObj | [inline] |
setup(float px, float py, float pz, float vx,\float vy, float vz, float ux, float uy, float uz) | Obj | |
setVel(float xin, float yin, float zin) | AbsObj | [inline] |
Static enum value (defined in AbsObj) | AbsObj | |
torques | AbsObj | |
trilist | AbsObj | |
UnSet enum value (defined in AbsObj) | AbsObj | |
up(float vx, float vy, float vz) | Obj | |
update(float time)=0 | AbsObj | [pure virtual] |
Obj::update(void) | Obj | |
vertlist | AbsObj | |
view(float ux, float uy, float uz) | Obj | |
vl | AbsObj | |
vpos | Obj | |
vr | AbsObj | |
vrot | AbsObj | |
vstrafe | Obj | |
vup | Obj | |
vview | Obj | |