| Clean(void) | Matrix4x4 | |
| Identity(void) | Matrix4x4 | |
| invert(void) | Matrix4x4 | |
| isAffine(void) | Matrix4x4 | |
| m | Matrix4x4 | |
| makeRotate(float xin, float yin, float zin) | Matrix4x4 | |
| makeRotate(Vec4 in) | Matrix4x4 | |
| makeRotX(float in) | Matrix4x4 | |
| makeRotY(float in) | Matrix4x4 | |
| makeRotZ(float in) | Matrix4x4 | |
| makeScale(float xin, float yin, float zin) | Matrix4x4 | |
| makeScale(Vec4 in) | Matrix4x4 | |
| makeTrans(float xin, float yin, float zin) | Matrix4x4 | |
| Matrix4x4() | Matrix4x4 | |
| Matrix4x4(const Matrix4x4 &other) | Matrix4x4 | |
| operator *(const float other) const | Matrix4x4 | |
| operator *(const Matrix4x4 &o) const | Matrix4x4 | |
| operator *=(const float other) | Matrix4x4 | |
| operator *=(const Matrix4x4 &o) | Matrix4x4 | |
| operator!=(Matrix4x4 &other) | Matrix4x4 | |
| operator()(unsigned int i, unsigned int j) | Matrix4x4 | [inline] |
| operator()(unsigned int i, unsigned int j) const | Matrix4x4 | [inline] |
| operator+(const Matrix4x4 &other) const | Matrix4x4 | |
| operator+=(const Matrix4x4 &other) | Matrix4x4 | |
| operator-(const Matrix4x4 &other) const | Matrix4x4 | |
| operator-=(const Matrix4x4 &other) | Matrix4x4 | |
| operator=(const Matrix4x4 &other) | Matrix4x4 | |
| operator==(Matrix4x4 &other) | Matrix4x4 | |
| Print(void) | Matrix4x4 | |
| rotate(float xin, float yin, float zin) | Matrix4x4 | |
| rotate(Vec4 in) | Matrix4x4 | |
| rotX(float in) | Matrix4x4 | |
| rotY(float in) | Matrix4x4 | |
| rotZ(float in) | Matrix4x4 | |
| scale(float xin, float yin, float zin) | Matrix4x4 | |
| scale(Vec4 in) | Matrix4x4 | |
| trans(float xin, float yin, float zin) | Matrix4x4 | |
| trans(Vec4 in) | Matrix4x4 | |
| transpose(void) | Matrix4x4 | |
| Zero(void) | Matrix4x4 | |
| ~Matrix4x4() | Matrix4x4 | |