Clean(void) | Matrix4x4 | |
Identity(void) | Matrix4x4 | |
invert(void) | Matrix4x4 | |
isAffine(void) | Matrix4x4 | |
m | Matrix4x4 | |
makeRotate(float xin, float yin, float zin) | Matrix4x4 | |
makeRotate(Vec4 in) | Matrix4x4 | |
makeRotX(float in) | Matrix4x4 | |
makeRotY(float in) | Matrix4x4 | |
makeRotZ(float in) | Matrix4x4 | |
makeScale(float xin, float yin, float zin) | Matrix4x4 | |
makeScale(Vec4 in) | Matrix4x4 | |
makeTrans(float xin, float yin, float zin) | Matrix4x4 | |
Matrix4x4() | Matrix4x4 | |
Matrix4x4(const Matrix4x4 &other) | Matrix4x4 | |
operator *(const float other) const | Matrix4x4 | |
operator *(const Matrix4x4 &o) const | Matrix4x4 | |
operator *=(const float other) | Matrix4x4 | |
operator *=(const Matrix4x4 &o) | Matrix4x4 | |
operator!=(Matrix4x4 &other) | Matrix4x4 | |
operator()(unsigned int i, unsigned int j) | Matrix4x4 | [inline] |
operator()(unsigned int i, unsigned int j) const | Matrix4x4 | [inline] |
operator+(const Matrix4x4 &other) const | Matrix4x4 | |
operator+=(const Matrix4x4 &other) | Matrix4x4 | |
operator-(const Matrix4x4 &other) const | Matrix4x4 | |
operator-=(const Matrix4x4 &other) | Matrix4x4 | |
operator=(const Matrix4x4 &other) | Matrix4x4 | |
operator==(Matrix4x4 &other) | Matrix4x4 | |
Print(void) | Matrix4x4 | |
rotate(float xin, float yin, float zin) | Matrix4x4 | |
rotate(Vec4 in) | Matrix4x4 | |
rotX(float in) | Matrix4x4 | |
rotY(float in) | Matrix4x4 | |
rotZ(float in) | Matrix4x4 | |
scale(float xin, float yin, float zin) | Matrix4x4 | |
scale(Vec4 in) | Matrix4x4 | |
trans(float xin, float yin, float zin) | Matrix4x4 | |
trans(Vec4 in) | Matrix4x4 | |
transpose(void) | Matrix4x4 | |
Zero(void) | Matrix4x4 | |
~Matrix4x4() | Matrix4x4 | |