Clean(void) | Vec4 | |
Length(void) | Vec4 | |
mainDir(void) | Vec4 | |
Normalise(void) | Vec4 | |
operator *(const float &other) const | Vec4 | |
operator *(const Matrix4x4 &other) const | Vec4 | |
operator *=(const float &other) | Vec4 | |
operator *=(const Matrix4x4 &other) | Vec4 | |
operator!=(const Vec4 &other) const | Vec4 | |
operator()(unsigned int i) | Vec4 | [inline] |
operator()(unsigned int i) const | Vec4 | [inline] |
operator+(const Vec4 &other) const | Vec4 | |
operator+=(const Vec4 &other) | Vec4 | |
operator-(const Vec4 &other) const | Vec4 | |
operator-(void) const | Vec4 | |
operator-=(const Vec4 &other) | Vec4 | |
operator/(const float &other) const | Vec4 | |
operator/=(const float &other) | Vec4 | |
operator=(const Vec4 &other) | Vec4 | |
operator==(const Vec4 &other) const | Vec4 | |
Print(void) | Vec4 | |
rotate(float xin, float yin, float zin) | Vec4 | |
SqrLength(void) | Vec4 | [inline] |
v | Vec4 | |
Vec4() | Vec4 | |
Vec4(float *in) | Vec4 | |
Vec4(float x, float y, float z, float w) | Vec4 | |
Vec4(const Vec4 &other) | Vec4 | |
Zero(void) | Vec4 | |
~Vec4() | Vec4 |