| Clean(void) | Vec4 | |
| Length(void) | Vec4 | |
| mainDir(void) | Vec4 | |
| Normalise(void) | Vec4 | |
| operator *(const float &other) const | Vec4 | |
| operator *(const Matrix4x4 &other) const | Vec4 | |
| operator *=(const float &other) | Vec4 | |
| operator *=(const Matrix4x4 &other) | Vec4 | |
| operator!=(const Vec4 &other) const | Vec4 | |
| operator()(unsigned int i) | Vec4 | [inline] |
| operator()(unsigned int i) const | Vec4 | [inline] |
| operator+(const Vec4 &other) const | Vec4 | |
| operator+=(const Vec4 &other) | Vec4 | |
| operator-(const Vec4 &other) const | Vec4 | |
| operator-(void) const | Vec4 | |
| operator-=(const Vec4 &other) | Vec4 | |
| operator/(const float &other) const | Vec4 | |
| operator/=(const float &other) | Vec4 | |
| operator=(const Vec4 &other) | Vec4 | |
| operator==(const Vec4 &other) const | Vec4 | |
| Print(void) | Vec4 | |
| rotate(float xin, float yin, float zin) | Vec4 | |
| SqrLength(void) | Vec4 | [inline] |
| v | Vec4 | |
| Vec4() | Vec4 | |
| Vec4(float *in) | Vec4 | |
| Vec4(float x, float y, float z, float w) | Vec4 | |
| Vec4(const Vec4 &other) | Vec4 | |
| Zero(void) | Vec4 | |
| ~Vec4() | Vec4 |
1.3.9.1