#include <gameobjs.h>
Inheritance diagram for Light:
No rendered presence.
Public Member Functions | |
Light () | |
Default constructor sets light to GL_LIGHT0. | |
Light (GLenum t) | |
Choose the GL_LIGHT* to use. | |
void | enable (void) |
Light goes on. | |
void | disable (void) |
Light goes off. | |
void | setAmb (float *in) |
Set the ambience of this particular light. | |
void | setDiff (float *in) |
Set the diffuse intensity. | |
void | pos (float xin, float yin, float zin) |
Position the light. | |
void | update (float time) |
I can't remember what this was supposed to do. | |
void | render (void) |
"Draw" the light. |
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Choose the GL_LIGHT* to use.
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"Draw" the light.
Implements AbsObj. |
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I can't remember what this was supposed to do.
Implements AbsObj. |