| AbsObj() | AbsObj | |
| addRotVel(float xin, float yin, float zin) | AbsObj | [inline] |
| affine | AbsObj | |
| calcTorque(Vec4 pos, Vec4 force) | AbsObj | |
| col | AbsObj | |
| collide(const AbsObj &incoming, Vec4 *collpt=NULL, Vec4 *colln=NULL, Vec4 *collintr=NULL) | AbsObj | |
| collidept(const AbsObj &incoming, Vec4 *colln=NULL) | AbsObj | |
| Debris enum value (defined in AbsObj) | AbsObj | |
| forces | AbsObj | |
| genericrender(void) | AbsObj | |
| genericupdate(float time) | AbsObj | |
| getAffine(void) | AbsObj | |
| gotGrav | AbsObj | |
| gotMove | AbsObj | |
| invaff | AbsObj | |
| invtensor | AbsObj | |
| l | AbsObj | |
| LastColl | AbsObj | |
| life | AbsObj | |
| MainObj enum value (defined in AbsObj) | AbsObj | |
| mass | AbsObj | |
| NonContact enum value (defined in AbsObj) | AbsObj | |
| normlist | AbsObj | |
| objtype enum name | AbsObj | |
| pos(float px, float py, float pz) | AbsObj | [inline] |
| Projectile enum value (defined in AbsObj) | AbsObj | |
| render(void) | Wall | [inline, virtual] |
| setColour(float rin, float gin, float bin) | AbsObj | [inline] |
| setRotation(float xin, float yin, float zin) | AbsObj | |
| setRotVel(float xin, float yin, float zin) | AbsObj | [inline] |
| setTransp(float t) | AbsObj | [inline] |
| setup(float px, float py, float pz, float vx,\float vy, float vz, float ux, float uy, float uz) | Obj | |
| setVel(float xin, float yin, float zin) | AbsObj | [inline] |
| Static enum value (defined in AbsObj) | AbsObj | |
| torques | AbsObj | |
| trilist | AbsObj | |
| UnSet enum value (defined in AbsObj) | AbsObj | |
| up(float vx, float vy, float vz) | Obj | |
| update(float time) | Wall | [inline, virtual] |
| Obj::update(void) | Obj | |
| vertlist | AbsObj | |
| view(float ux, float uy, float uz) | Obj | |
| vl | AbsObj | |
| vpos | Obj | |
| vr | AbsObj | |
| vrot | AbsObj | |
| vstrafe | Obj | |
| vup | Obj | |
| vview | Obj | |
| Wall(Vec4 lower, Vec4 upper) | Wall | |
| ~Wall() | Wall | |