#include <gameobjs.h>
Inheritance diagram for Wall:


Public Member Functions | |
| Wall (Vec4 lower, Vec4 upper) | |
| Creates a set of triangles to draw a box (non-moving). | |
| ~Wall () | |
| Probabably extraneous destructor. | |
| void | update (float time) |
| The physics update function. | |
| void | render (void) |
| The rendering function. | |
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The rendering function. You are unlikely to need to set this to anything other than genericrender() as it is pretty bloody generic. Implements AbsObj. |
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The physics update function. Set to genericupdate unless special stuff is required. In which case, call it from your new function. Implements AbsObj. |
1.3.9.1