#include <gameobjs.h>
Inheritance diagram for Wall:
Public Member Functions | |
Wall (Vec4 lower, Vec4 upper) | |
Creates a set of triangles to draw a box (non-moving). | |
~Wall () | |
Probabably extraneous destructor. | |
void | update (float time) |
The physics update function. | |
void | render (void) |
The rendering function. |
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The rendering function. You are unlikely to need to set this to anything other than genericrender() as it is pretty bloody generic. Implements AbsObj. |
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The physics update function. Set to genericupdate unless special stuff is required. In which case, call it from your new function. Implements AbsObj. |