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Wall Class Reference

#include <gameobjs.h>

Inheritance diagram for Wall:

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Collaboration diagram for Wall:

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List of all members.

Detailed Description

A boxy wall type object.


Public Member Functions

 Wall (Vec4 lower, Vec4 upper)
 Creates a set of triangles to draw a box (non-moving).
 ~Wall ()
 Probabably extraneous destructor.
void update (float time)
 The physics update function.
void render (void)
 The rendering function.


Member Function Documentation

void Wall::render void   )  [inline, virtual]
 

The rendering function.

You are unlikely to need to set this to anything other than genericrender() as it is pretty bloody generic.

Implements AbsObj.

void Wall::update float  time  )  [inline, virtual]
 

The physics update function.

Set to genericupdate unless special stuff is required. In which case, call it from your new function.

Implements AbsObj.


The documentation for this class was generated from the following files:
Generated on Mon Jan 3 15:14:20 2005 for Graviton by  doxygen 1.3.9.1