Obviously I'm building up to having more than one.
#include "levels.h"
#include <vector>
#include "gameobjs.h"
Include dependency graph for levels.cpp:

Functions | |
| void | makelevel (void) |
| Loads the objects to make the level. | |
Variables | |
| vector< AbsObj * > | biglist |
| The list of all objects in the scene. | |
|
|
Loads the objects to make the level. Pretty boring I know, but there will be more eventually.
|
Here is the call graph for this function:

1.3.9.1