Obviously I'm building up to having more than one.
#include "levels.h"
#include <vector>
#include "gameobjs.h"
Include dependency graph for levels.cpp:
Functions | |
void | makelevel (void) |
Loads the objects to make the level. | |
Variables | |
vector< AbsObj * > | biglist |
The list of all objects in the scene. |
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Loads the objects to make the level. Pretty boring I know, but there will be more eventually.
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Here is the call graph for this function: