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levels.cpp File Reference


Detailed Description

Any and all levels should appear as functions in here.

Obviously I'm building up to having more than one.

#include "levels.h"
#include <vector>
#include "gameobjs.h"

Include dependency graph for levels.cpp:

Include dependency graph

Functions

void makelevel (void)
 Loads the objects to make the level.

Variables

vector< AbsObj * > biglist
 The list of all objects in the scene.

Function Documentation

void makelevel void   ) 
 

Loads the objects to make the level.

Pretty boring I know, but there will be more eventually.

Todo:
Stop the overlaps, we don't need to after all.

Here is the call graph for this function:


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