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obj.h

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00001 /***************************************************************************
00002  *   Copyright (C) 2004 by Stephen Bridges                                 *
00003  *   widget@widget.dynu.com                                                *
00004  *                                                                         *
00005  *   This program is free software; you can redistribute it and/or modify  *
00006  *   it under the terms of the GNU General Public License as published by  *
00007  *   the Free Software Foundation; either version 2 of the License, or     *
00008  *   (at your option) any later version.                                   *
00009  *                                                                         *
00010  *   This program is distributed in the hope that it will be useful,       *
00011  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00012  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00013  *   GNU General Public License for more details.                          *
00014  *                                                                         *
00015  *   You should have received a copy of the GNU General Public License     *
00016  *   along with this program; if not, write to the                         *
00017  *   Free Software Foundation, Inc.,                                       *
00018  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00019  ***************************************************************************/
00020 #ifndef OBJ_H
00021 #define OBJ_H
00022 
00026 #include "vec4.h"
00027 #include "matrix4x4.h"
00028 
00029 // $Id$
00030 
00035 class Obj
00036 {
00037 public:
00039     Vec4 vpos;
00042     Vec4 vview;
00044     Vec4 vup;
00046     Vec4 vstrafe;
00047 
00048     // The View vector is what we are looking at
00049     //  NOT what the direction
00050 //     Obj();
00051     void setup(float px, float py, float pz, float vx, \
00052         float vy, float vz, float ux, float uy, float uz);
00053     void pos(float px, float py, float pz);
00054     void view(float ux, float uy, float uz);
00055 //     void rot (float ang, float x, float y, float z);
00056     void up(float vx, float vy, float vz);
00057 //     void strafe(float spd);
00058     void update(void);
00059 //     void move(float spd);
00060 };
00061 
00062 #endif
00063 
00064 /*
00065  * $Log$
00066  */
00067 
00068 // EOF
00069    

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