00001 /*************************************************************************** 00002 * Copyright (C) 2004 by Stephen Bridges * 00003 * widget@widget.dynu.com * 00004 * * 00005 * This program is free software; you can redistribute it and/or modify * 00006 * it under the terms of the GNU General Public License as published by * 00007 * the Free Software Foundation; either version 2 of the License, or * 00008 * (at your option) any later version. * 00009 * * 00010 * This program is distributed in the hope that it will be useful, * 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00013 * GNU General Public License for more details. * 00014 * * 00015 * You should have received a copy of the GNU General Public License * 00016 * along with this program; if not, write to the * 00017 * Free Software Foundation, Inc., * 00018 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * 00019 ***************************************************************************/ 00020 #ifndef OBJ_H 00021 #define OBJ_H 00022 00026 #include "vec4.h" 00027 #include "matrix4x4.h" 00028 00029 // $Id$ 00030 00035 class Obj 00036 { 00037 public: 00039 Vec4 vpos; 00042 Vec4 vview; 00044 Vec4 vup; 00046 Vec4 vstrafe; 00047 00048 // The View vector is what we are looking at 00049 // NOT what the direction 00050 // Obj(); 00051 void setup(float px, float py, float pz, float vx, \ 00052 float vy, float vz, float ux, float uy, float uz); 00053 void pos(float px, float py, float pz); 00054 void view(float ux, float uy, float uz); 00055 // void rot (float ang, float x, float y, float z); 00056 void up(float vx, float vy, float vz); 00057 // void strafe(float spd); 00058 void update(void); 00059 // void move(float spd); 00060 }; 00061 00062 #endif 00063 00064 /* 00065 * $Log$ 00066 */ 00067 00068 // EOF 00069