#include "obj.h"
#include "tritype.h"
#include <vector>
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Namespaces | |
namespace | std |
Classes | |
class | AbsObj |
What will be hopefully the building block of the game. More... | |
Functions | |
int | collideResponse (float time, AbsObj &bill, AbsObj &ben, Vec4 &pt, Vec4 &n, Vec4 &intr, float sticky=0.8) |
Collision response. |
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Collision response. Important rigid-body physics. This does lots of important collision response for all objects.
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