They may not hang around.
#include <GL/gl.h>
#include "absobj.h"
#include "matrix4x4.h"
#include "vec4.h"
Include dependency graph for gameobjs.h:

This graph shows which files directly or indirectly include this file:

Go to the source code of this file.
Classes | |
| class | Grid |
| Grid object. More... | |
| class | Particle |
| Particle object - exhaust. More... | |
| class | Bullet |
| Bullet object. More... | |
| class | Light |
| A light object. More... | |
| class | Ship |
| The ship object. More... | |
| class | Wall |
| A boxy wall type object. More... | |
Typedefs | |
| typedef vector< Particle > | ShipExhaust |
| List of particles, or one exhaust. | |
| typedef vector< Bullet > | ShipBullet |
| List of bullets belonging to a particular ship. | |
Variables | |
| const int | EXHAUSTSIZE = 300 |
| Size of the exhaust field. | |
| const int | BULLETNUM = 30 |
| This might be made user configurable (or within a maximum). | |
|
|
List of bullets belonging to a particular ship. We don't particularly care who the bullets belong to. Perhaps eventually they will be directly added to some global vector. |
1.3.9.1