They may not hang around.
#include <GL/gl.h>
#include "absobj.h"
#include "matrix4x4.h"
#include "vec4.h"
Include dependency graph for gameobjs.h:
This graph shows which files directly or indirectly include this file:
Go to the source code of this file.
Classes | |
class | Grid |
Grid object. More... | |
class | Particle |
Particle object - exhaust. More... | |
class | Bullet |
Bullet object. More... | |
class | Light |
A light object. More... | |
class | Ship |
The ship object. More... | |
class | Wall |
A boxy wall type object. More... | |
Typedefs | |
typedef vector< Particle > | ShipExhaust |
List of particles, or one exhaust. | |
typedef vector< Bullet > | ShipBullet |
List of bullets belonging to a particular ship. | |
Variables | |
const int | EXHAUSTSIZE = 300 |
Size of the exhaust field. | |
const int | BULLETNUM = 30 |
This might be made user configurable (or within a maximum). |
|
List of bullets belonging to a particular ship. We don't particularly care who the bullets belong to. Perhaps eventually they will be directly added to some global vector. |